External blocks
Syntax
ExternBlock :
extern
Abi?{
InnerAttribute*
ExternalItem*
}
ExternalItem :
OuterAttribute*
VisibilityNoTuple?
( ExternalStaticItem | ExternalFunctionItem )ExternalStaticItem :
static
mut
? IDENTIFIER:
Type;
ExternalFunctionItem :
fn
IDENTIFIER Generics?
( FunctionParameters | FunctionParametersWithVariadics )
FunctionReturnType? WhereClause?;
FunctionParametersWithVariadics :
(
( FunctionParam,
)* VariadicFunctionParam)
VariadicFunctionParam :
FunctionParam,
...
External blocks form the basis for Rust's foreign function interface. Declarations in an external block describe symbols in external, non-Rust libraries.
Functions within external blocks are declared in the same way as other Rust functions, with the exception that they may not have a body and are instead terminated by a semicolon.
Functions within external blocks may be called by Rust code, just like functions defined in Rust. The Rust compiler automatically translates between the Rust ABI and the foreign ABI.
Functions within external blocks may be variadic by specifying ...
after one
or more named arguments in the argument list:
extern {
fn foo(x: i32, ...);
}
A number of attributes control the behavior of external blocks.
By default external blocks assume that the library they are calling uses the
standard C ABI on the specific platform. Other ABIs may be specified using an
abi
string, as shown here:
// Interface to the Windows API
extern "stdcall" { }
There are three ABI strings which are cross-platform, and which all compilers are guaranteed to support:
extern "Rust"
-- The default ABI when you write a normalfn foo()
in any Rust code.extern "C"
-- This is the same asextern fn foo()
; whatever the default your C compiler supports.extern "system"
-- Usually the same asextern "C"
, except on Win32, in which case it's"stdcall"
, or what you should use to link to the Windows API itself
There are also some platform-specific ABI strings:
extern "cdecl"
-- The default for x86_32 C code.extern "stdcall"
-- The default for the Win32 API on x86_32.extern "win64"
-- The default for C code on x86_64 Windows.extern "sysv64"
-- The default for C code on non-Windows x86_64.extern "aapcs"
-- The default for ARM.extern "fastcall"
-- Thefastcall
ABI -- corresponds to MSVC's__fastcall
and GCC and clang's__attribute__((fastcall))
extern "vectorcall"
-- Thevectorcall
ABI -- corresponds to MSVC's__vectorcall
and clang's__attribute__((vectorcall))
Finally, there are some rustc-specific ABI strings:
extern "rust-intrinsic"
-- The ABI of rustc intrinsics.extern "rust-call"
-- The ABI of the Fn::call trait functions.extern "platform-intrinsic"
-- Specific platform intrinsics -- like, for example,sqrt
-- have this ABI. You should never have to deal with it.
The link
attribute allows the name of the library to be specified. When
specified the compiler will attempt to link against the native library of the
specified name.
#[link(name = "crypto")]
extern { }
The type of a function declared in an extern block is extern "abi" fn(A1, ..., An) -> R
, where A1...An
are the declared types of its arguments and R
is
the declared return type.
It is valid to add the link
attribute on an empty extern block. You can use
this to satisfy the linking requirements of extern blocks elsewhere in your
code (including upstream crates) instead of adding the attribute to each extern
block.