Patterns
Syntax
Pattern :
LiteralPattern
| WildcardPattern
| RangePattern
| ReferencePattern
| IdentifierPattern
| StructPattern
| TuplePattern
| TupleStructPattern
| PathPattern
Patterns in Rust are used to match values against structures and to, optionally, bind variables to values inside these structures. They are also used in variable declarations and function/closure parameters, though in these cases most of the time they are simply used as an identifier that binds to a value.
For example, the pattern used in:
# #![allow(unused_variables)] #fn main() { # struct Car; # struct Computer; # struct Person { # name: String, # car: Option<Car>, # computer: Option<Computer>, # age: u8, # } # let person = Person { # name: String::from("John"), # car: Some(Car), # computer: None, # age: 15, # }; if let Person { car: Some(_), age: person_age @ 13...19, name: ref person_name, .. } = person { println!("{} has a car and is {} years old.", person_name, person_age); } #}
does four things:
- Tests if
person
has thecar
field filled with something. - Tests if the person's
age
field is between 13 and 19, and binds its value to theperson_age
variable. - Binds a reference to the
name
field to the variableperson_name
. - Ignores the rest of the fields of
person
, i.e., they can have any value and are not bound to any variables.
Patterns are used in:
let
declarations- Function and closure parameters
match
expressionsif let
expressionswhile let
expressions- Inside other patterns
Destructuring
Patterns can be used to destructure structs, enums, and tuples. Destructuring
breaks a value up into its component pieces. The syntax used is almost the same as
when creating such values. When destructing a data structure with named (but
not numbered) fields, it is allowed to write fieldname
as a shorthand for
fieldname: fieldname
. In a pattern whose head expression has a struct
,
enum
or tupl
type, a placeholder (_
) stands for a single data field,
whereas a wildcard ..
stands for all the remaining fields of a particular variant.
# #![allow(unused_variables)] #fn main() { # enum Message { # Quit, # WriteString(String), # Move { x: i32, y: i32 }, # ChangeColor(u8, u8, u8), # } # let message = Message::Quit; match message { Message::Quit => println!("Quit"), Message::WriteString(write) => println!("{}", &write), Message::Move{ x, y: 0 } => println!("move {} horizontally", x), Message::Move{ .. } => println!("other move"), Message::ChangeColor { 0: red, 1: green, 2: _ } => { println!("color change, red: {}, green: {}", red, green); } }; #}
Refutability
A pattern is said to be Refutable when it has the possibily of not being matched by the value it is being matched against. Irrefutable patterns, on the other hand, always match the value they are being matched against. Examples:
# #![allow(unused_variables)] #fn main() { let (x, y) = (1, 2); // "(x, y)" is an irrefutable pattern if let (a, 3) = (1, 2) { // "(a, 3)" is refutable, and will not match panic!("Shouldn't reach here"); } else if let (a, 4) = (3, 4) { // "(a, 4)" is refutable, and will match println!("Matched ({}, 4)", a); } #}
Literal patterns
Syntax
LiteralPattern :
BOOLEAN_LITERAL
| CHAR_LITERAL
| BYTE_LITERAL
| STRING_LITERAL
| RAW_STRING_LITERAL
| BYTE_STRING_LITERAL
| RAW_BYTE_STRING_LITERAL
|-
? INTEGER_LITERAL
|-
? FLOAT_LITERAL
Literal patterns match exactly the value they represent. Since negative numbers are not literals in Rust, literal patterns also accept an optional minus sign before the literal.
Floating-point literals are currently accepted, but due to the complexity of comparing them, they are going to be forbidden on literal patterns in a future version of Rust (see issue #41620).
Literal patterns are always refutable.
Examples:
# #![allow(unused_variables)] #fn main() { for i in -2..5 { match i { -1 => println!("It's minus one"), 1 => println!("It's a one"), 2|4 => println!("It's either a two or a four"), _ => println!("Matched none of the arms"), } } #}
Wildcard pattern
Syntax
WildcardPattern :
_
The wildcard pattern matches any value. It is used to ignore values when they don't matter.
Examples:
# #![allow(unused_variables)] #fn main() { # let x = 20; let (a, _) = (10, x); // the x is always matched by _ # assert_eq!(a, 10); // ignore a function/closure param let real_part = |a: f64, _: f64| { a }; // ignore a field from a struct # struct RGBA { # r: f32, # g: f32, # b: f32, # a: f32, # } # let color = RGBA{r: 0.4, g: 0.1, b: 0.9, a: 0.5}; let RGBA{r: red, g: green, b: blue, a: _} = color; # assert_eq!(color.r, red); # assert_eq!(color.g, green); # assert_eq!(color.b, blue); // accept any Some, with any value # let x = Some(10); if let Some(_) = x {} #}
The wildcard pattern is always irrefutable.
Range patterns
Syntax
RangePattern :
RangePatternBound...
RangePatternBoundRangePatternBound :
CHAR_LITERAL
| BYTE_LITERAL
|-
? INTEGER_LITERAL
|-
? FLOAT_LITERAL
| PathInExpression
| QualifiedPathInExpression
Range patterns match values that are within the closed range defined by its lower and
upper bounds. For example, a pattern 'm'...'p'
will match only the values 'm'
, 'n'
,
'o'
, and 'p'
. The bounds can be literals or paths that point to constant values.
A pattern a ...
b must always have a ≤ b. Thus, it is not possible to have a range
pattern 10...0
, for example.
Range patterns only work on scalar types. The accepted types are:
- Integer types (u8, i8, u16, i16, usize, isize, etc.).
- Character types (char).
- Floating point types (f32 and f64). This is being deprecated and will not be available in a future version of Rust (see issue #41620).
Examples:
# #![allow(unused_variables)] #fn main() { # let c = 'f'; let valid_variable = match c { 'a'...'z' => true, 'A'...'Z' => true, 'α'...'ω' => true, _ => false, }; # let ph = 10; println!("{}", match ph { 0...6 => "acid", 7 => "neutral", 8...14 => "base", _ => unreachable!(), }); // using paths to constants: # const TROPOSPHERE_MIN : u8 = 6; # const TROPOSPHERE_MAX : u8 = 20; # # const STRATOSPHERE_MIN : u8 = TROPOSPHERE_MAX + 1; # const STRATOSPHERE_MAX : u8 = 50; # # const MESOSPHERE_MIN : u8 = STRATOSPHERE_MAX + 1; # const MESOSPHERE_MAX : u8 = 85; # # let altitude = 70; # println!("{}", match altitude { TROPOSPHERE_MIN...TROPOSPHERE_MAX => "troposphere", STRATOSPHERE_MIN...STRATOSPHERE_MAX => "stratosphere", MESOSPHERE_MIN...MESOSPHERE_MAX => "mesosphere", _ => "outer space, maybe", }); # pub mod binary { # pub const MEGA : u64 = 1024*1024; # pub const GIGA : u64 = 1024*1024*1024; # } # let n_items = 20_832_425; # let bytes_per_item = 12; if let size @ binary::MEGA...binary::GIGA = n_items * bytes_per_item { println!("It fits and occupies {} bytes", size); } # trait MaxValue { # const MAX: u64; # } # impl MaxValue for u8 { # const MAX: u64 = (1 << 8) - 1; # } # impl MaxValue for u16 { # const MAX: u64 = (1 << 16) - 1; # } # impl MaxValue for u32 { # const MAX: u64 = (1 << 32) - 1; # } // using qualified paths: println!("{}", match 0xfacade { 0 ... <u8 as MaxValue>::MAX => "fits in a u8", 0 ... <u16 as MaxValue>::MAX => "fits in a u16", 0 ... <u32 as MaxValue>::MAX => "fits in a u32", _ => "too big", }); #}
Range patterns are a priori always refutable, even when they cover the complete set
of possible values of a type. For example, 0u8...255u8
is refutable even though
it covers all possible values of u8
.
Reference patterns
Syntax
ReferencePattern :
(&
|&&
)mut
? Pattern
Reference patterns dereference the pointers that are being matched and, thus, borrow them.
For example, these two matches on x: &i32
are equivalent:
# #![allow(unused_variables)] #fn main() { # let x = &3; let y = match *x { 0 => "zero", _ => "some" }; let z = match x { &0 => "zero", _ => "some" }; assert_eq!(y, z); #}
The grammar production for reference patterns has to match the token &&
because is is a token by itself, not two &
tokens.
Reference patterns are always irrefutable.
Identifier patterns
Syntax
IdentifierPattern :
mut
? IDENTIFIER (@
Pattern ) ?
|ref
mut
? IDENTIFIER (@
Pattern ) ?
Identifier patterns bind the value they match to a previously undeclared variable.
Patterns that consist of only an identifier, possibly with a mut
, like
variable
, x
, and y
below:
# #![allow(unused_variables)] #fn main() { let mut variable = 10; fn sum(x: i32, y: i32) -> i32 { # x + y # } #}
match any value and bind it to that identifier. This is the most commonly used pattern in variable declarations and function/closure parameters.
To bind non-trivial patterns to a variable, the use of the syntax variable @ subpattern
is needed. For example:
# #![allow(unused_variables)] #fn main() { let x = 2; match x { e @ 1 ... 5 => println!("got a range element {}", e), _ => println!("anything"), } #}
binds to e
the value 2 (not the entire range: the range here is a range subpattern).
By default, identifier patterns bind a variable to a copy of or move from the
matched value (depending whether the matched value implements the Copy trait).
This can be changed to bind to a reference by using the ref
keyword,
or to a mutable reference using ref mut
. For example:
# #![allow(unused_variables)] #fn main() { # let a = Some(10); match a { None => (), Some(value) => (), } match a { None => (), Some(ref value) => (), } #}
in the first match expression, the value is copied (or moved). In the second match,
a reference to the same memory location is bound to the variable value. This syntax is
needed because in destructuring subpatterns we can't apply the &
operator to
the value's fields. For example:
# #![allow(unused_variables)] #fn main() { # struct Person { # name: String, # age: u8, # } # let value = Person{ name: String::from("John"), age: 23 }; if let Person{& name: person_name, age: 18...150} = value { } #}
is not valid. What we must do is:
# #![allow(unused_variables)] #fn main() { # struct Person { # name: String, # age: u8, # } # let value = Person{ name: String::from("John"), age: 23 }; if let Person{name: ref person_name, age: 18...150} = value { } #}
Thus, ref
is not something that is being matched against. Its objective is
exclusively to make the matched binding a reference, instead of potentially
copying or moving what was matched.
Struct patterns
Syntax
StructPattern :
Path{
StructPatternElements ?
}
StructPatternElements :
StructPatternFields (,
|,
StructPatternEtCetera)?
| StructPatternEtCeteraStructPatternFields :
StructPatternField (,
StructPatternField) *StructPatternField :
OuterAttribute *
(
INTEGER_LITERAL:
Pattern
| IDENTIFIER:
Pattern
|ref
?mut
? IDENTIFIER
)StructPatternEtCetera :
OuterAttribute *
..
Struct patterns match struct values that match all criteria defined by its subpatterns. They are also used to destructure a struct.
On a struct pattern, the fields are referenced by name, index (in the case of tuples
structs) or ignored by use of ..
:
# #![allow(unused_variables)] #fn main() { # struct Point { # x: u32, # y: u32, # } # let s = Point {x: 1, y: 1}; # match s { Point {x: 10, y: 20} => (), Point {y: 10, x: 20} => (), // order doesn't matter Point {x: 10, ..} => (), Point {..} => (), } # struct PointTuple ( # u32, # u32, # ); # let t = PointTuple(1, 2); # match t { PointTuple {0: 10, 1: 20} => (), PointTuple {1: 10, 0: 20} => (), // order doesn't matter PointTuple {0: 10, ..} => (), PointTuple {..} => (), } #}
If ..
is not used, it is required to match all fields:
# #![allow(unused_variables)] #fn main() { # struct Struct { # a: i32, # b: char, # c: bool, # } # let mut struct_value = Struct{a: 10, b: 'X', c: false}; # match struct_value { Struct{a: 10, b: 'X', c: false} => (), Struct{a: 10, b: 'X', ref c} => (), Struct{a: 10, b: 'X', ref mut c} => (), Struct{a: 10, b: 'X', c: _} => (), Struct{a: _, b: _, c: _} => (), } #}
The ref
and/or mut
IDENTIFIER syntax matches any value and binds it to
a variable with the same name as the given field.
# #![allow(unused_variables)] #fn main() { # struct Struct { # a: i32, # b: char, # c: bool, # } # let struct_value = Struct{a: 10, b: 'X', c: false}; # let Struct{a: x, b: y, c: z} = struct_value; // destructure all fields #}
A struct pattern is refutable when one of its subpatterns is refutable.
TupleStruct patterns
Syntax
TupleStructPattern :
Path(
TupleStructItems)
TupleStructItems :
Pattern (,
Pattern )*,
?
| (Pattern,
)*..
( (,
Pattern)+,
? )?
TupleStruct patterns match tuple struct and enum values that match all criteria defined by its subpatterns. They are also used to destructure a tuple struct or enum value.
A TupleStruct pattern is refutable when one of its subpatterns is refutable.
Tuple patterns
Syntax
TuplePattern :
(
TupplePatternItems?)
TuplePatternItems :
Pattern,
| Pattern (,
Pattern)+,
?
| (Pattern,
)*..
( (,
Pattern)+,
? )?
Tuple patterns match tuple values that match all criteria defined by its subpatterns. They are also used to destructure a tuple.
This pattern is refutable when one of its subpatterns is refutable.
Path patterns
Syntax
PathPattern :
PathForExpression
| QualifiedPathForExpression
Path patterns are patterns that refer either to constant values or to structs or enum variants that have no fields.
Unqualified path patterns can refer to:
- enum variants
- structs
- constants
- associated constants
Qualified path patterns can only refer to associated constants.
Path patterns are irrefutable when they refer to constants or structs. They are refutable when the refer to enum variants.